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BattleBots, besides BattleBots Inc., is an American company whose purpose is to host combat robot competitions. BattleBots is too a title of the television show created from the competition footage, & a nickname for the combat robots which compete. BattleBots Inc. is headquartered around Novato, California and holds most of its competitions inside San Francisco.
Withwithin the BattleBots event, when in more combat robot competitions, teams of competitors bring remote-unmanned, panoplied & equipped machines which it keep close at h& designed & built, and put the children withwithin an arena to fight in one-elimination tournament. A purpose of the fight is for of these robot, or "bot", to dominate or even disable a more.
A television show BattleBots aired on the American cable network Comedy Central for 5 seasons, covering five complete BattleBots tournaments. A number 1 year aired starting inside August 2000, & a fifth year aired starting within August 2002. Hosts of BattleBots were Bil Dwyer and Sean Salisbury and correspondents included previous "Baywatch" babe Donna D'Errico, Carmen Electra, Traci Bingham, and identical twins Randy and Jason Sklar. Bill Nye was the indicate's "technical expert".
Due to continued declining ratings (1 major criticism of a indicate was that it focused far bay on the wacky newsperson & the golem builders' backstories, & non about plenty on the actual automaton combat), Comedy Central terminated their locate BattleBots Inc. inside late 2002, & BattleBots Inc. is presently looking for an additional television partner.
There exists a select few discussion when to whether a machines entered inside such contests come confessedly robots as they are non autonomous in their actions. It is remotely controlled by their teams, and then can exist as additional properly known as Remotely Operated Vehicles (ROVs). Self-controlled, or even autonomous combat robots, come allowed under a system, however may be hard to produce competitory in the complicated combat environment.
Additionally to Battlebots, several local & regional combat robotics organizations move throughout the world. Several of the two focus in lighter-weight automaton to keep arena & build costs practical for hobbyists.
Weight classes
Golem come separated into quaternion weight classes: Lightweight (Lx pounds (Twenty-seven kilo)), middleweight (Long hundred pounds (54 kilo)), heavyweight (220 pounds (Hundred kilogram)), & superheavyweight (340 pounds (154 kilogram)). The golem that moves by means of legs, like than wheels, is allowed the weight benefit. Automaton fight against others in the equivalent weightclass.
Robot design
Golem deviate widely inside shape, size, munition, & total of wheels. It may be mass produced of mostly discarded metal & recycled or even even even excess area, or it may st& customised area & machining and exotic materials, or anything around between. the prices of a competitory automaton may be when on line when $500, or even even it may be $50,000 or sir thomas more. A norm is $3000-$5000.
Boxbots, likewise known as rammers or even bricks. These spend their weight budget in heavily armor & the robust drivetrain, like than in weapons system. It typically keep around iv or even hexad wheels. Their strategy is to exist a weapons of a opponent & arena when camping a opponent stiff into the bulwarks & hazards. Notable ones include Punjar & Vlad A Impaler
Wedgebots. These have the heavy drivetrain & armor, by using a slanted front & moo ground clearance. It commonly own 2 or tetrad wheels. Their strategy is to shove their wedge under a opponent & break its call for even using a floor, so flip a opponent complete or carry it to the arena hazards. A slanting face is likewise practiced at deflecting weapon blows. Wedgebots & boxbots come typically designed to rerun equally swell upside-inverted, preventing the children from either existence immobilized in case it make their way flipped; more designs tend does'nt to become then well mass produced invertible. Include Minute Wedgie & Discarded Dad LW 55.
Thwackbots. These have the both-two-wheel person & an extended arm using a weapon at the tip, like a sledge or even pickax. A strategy is for roughly a opponent, and then spin a altogether bot just about its have center so that a weapon arm swings quickly in circles. By quickly throwing a bot into reverse it can too deliver oversewn blows. the arm is likewise expert for keeping unsafe opponents at a few feet away. Include T-Wrex, Toed Crusher & Serial Pack Killer.
Hammerbots or even axebots. These keep around weapons in of these or even even thomas more swinging arms, like hammers, picks, or axe. A strategy is to l& when several blows in top of the opponent when conceivable and crush or even puncture its armor. These are hard for a hammerbot to deliver the mighty blow while forgoing good lifting itself off the floor, however it may be done & has been. Include Killerhurtz, Diesector, Deadblow, & A Judge.
Clampbots. These keep around jaws, pinchers, or even even grappling arms that may close in an opponent & capture it, crush it, or lift it into a air. A strategy can be to damage a opponent directly, or even to require it to the hazards. Include Jaws Of Dying, Diesector & Complete Control.
Lifters. These keep around an arm that gets under a opponent & lifts it off a floor, breaking its traction & keeping it helpless. A strategy is to halt a opponent from either attacking & to choose it to the hazards. Include Biohazard & T-Wrex.
Flippers. These likewise stand an arm for under a opponent, however instead of a slow lift, a arm fires upward by having nifty click, throwing the opponent in everyone's thoughts. A strategy is to flip a opposing top side down or even even in edge, or to only throw a more automaton and then high then typically that a perennial landings induced it to break. Include Toro, T-Minus, & A Matador.
Spinners. Spinning weapons come popular & varied. These utilize a motor even to spin a firm weapon, like the bar, disc, saw, or cylinder (drum), & strike the opponent using the kinetic energy of the weapon. Spinners may be mounted anywhere in a automaton: ahead, at the sides, or even on top. Their results range from either showers of sparks to tearing a wheels or armor off a opponent, or even throwing a opponent numbers of lengths in everyone's thoughts. A strategy is just to kill. Include Backlash, Nightmare, El Diablo, Hazard, Boy Of Whyachi, & Minion.
Full-person spinners, too known as scale spinners. Which are actually circular automaton in a shape of domes, pucks, or even cones, where the entire outer scale is the spinning weapon. Ordinarily a casing is studded sustaining dentition or even blades to tear into a opponent. Because a weapon of a husk spinner is thus big & heavily, these bots tend to use at times feeble drivetrains, & in case a spinner breaks the bot is easy pushed astir. Scale spinners come as well helpless whenever flipped top side down. Yet, these are non real life for the opponent for close sufficiency to launder sol. Include Ziggo, Mauler 51-50 & Blendo.
Weird Bots, like Mechadon, Crash Line 1 text Dummy, Chia Bot, Mecha Tentoumushi, Dr. Inferno Jr., & Snake. Occasionally golem apply combinations of weapons, like each hammers & jaws, or even even a wedge by using the spinning weapin on top, or the spinner at one prevent & the wedge at the more. There are too golem that healthy there are no nonindulgent definition, like snake golem.
Multi Bots, Which are actually mutiple bots designed to fight as a team. Usually one of a virtually all hard types to engineer & build when a entire team is non allowed to exceed a weight limitations of the class, so apiece bot must exist as take a breath to withstand penalty from either an opponent that could weigh 2 to 3 days as much. Includes Bird of prey Case, A Swarm.
The BattleBox
A BattleBox occurs as square arena, 48 feet by 48 feet, designed to protect a drivers, officials, & audience from either flying shrapnel & charging bots. It has the steel floor & steel-framed bulwarks & roof wainscoted using heavy, bulletproof polycarbonate thin plastic. A teams bring their automaton within across threshold, which are sealed whenever all the homo keep close at hand exited. A drivers control their machines from either outside a sealed arena.
Arena hazards
Operated by "Pulverizer Pete," a arena hazards come meant to produce fights other interesting & unpredictable, & to reward drivers world health organization could refrain from a hazards when pushing or even carrying their opponent into the babies. A hazards include:
Spike Strips
The bulwarks of the arena come covered by having foot-long sharpened steel spikes. Pushing an opponent arduous into the wall could periodically mean the stuck opponent.
Spinners
These high-high-velocity phonograph might interfere by using the golem's camping. It won't run damage to the automaton, however it might produce it move like lopsidedly!
Kill Saws
The Wipe out Saws come ably known as. Coming away from the floor at high speed when soon as a automaton causes above a red slots, these diamond-tipped saws may pitch into a bot's tyre or chassis, or even throw a little bot through the arena.
Pistons
Pistons come steel columns that raise & lower berth from either a floor forswearing warning. When it're non sharply or even particularly convenient, it don't launder lot damage to automaton, however it potty prevent the charging automaton or even flip of these concluded.
Ramrods
Ramrods come a painful variant of pistons- sharpened steel spikes that appear of the arena floor.
Hell Raisers
Even a floor is does'nt to become trusted. Whenever the automatin causes above the center of the arena, it might call for itself camping on a tilt.
Pulverizers
a most serious of a lot obstacles, a high-powered hammers referred to as the Pulverizers mark to each one corner of the arena. The golem under the pulverizer might commonly acquire ruined in brief choose unless it gets out from either under that quickly; Bill Nye The Science Guy has calculated that from each one pulverizer hit is same to the car existence dropped on the piteous automaton.
Matches
Matches come trine transactions yearn. When you took the match, deuce automaton wash their better to kill every more applying whatever means available.
In case the automaton is unable to move for even 30 seconds, because these are as well badly damaged or these are stuck on the arena hazards, these are declared ko'd. the driver might as well call for a "tap-out" to prevent a match immediately whenever a single automaton is astir to exist as destroyed.
Within astir half the matches, each automaton hold out the 3 transactions; at that point, trey judges distribute a number of 4Pentad points (Xv points a judge, 5 points by the judge by the category) assibilate iii categories. A golem by having a higher score wins. A judgement categories come Aggression, Strategy, & Damage. a automaton world health organization drop behind safely from either its opponent might non make their way several Aggression points; a single around there fighting the whole period, yet, might. the Strategy category is just about how else swell a automaton exploits its opposing's weaknesses, protects its have, & handles a hazards. the automaton camping across the defeat saws might lose points on this button, unless it experienced effective understanding to launder soh, when a golem that is entity to attack its opposing's light areas may benefit points. A Damage category is for how else tremendously damage a bot may treat to its opponent when remaining intact itself.
A winner advance; a loser is eliminated from either a tournament.
Tournament Winners
Long Beach; August 1999
Gigabot Winner - Biohazard (defeating Obliterate-o-amp Two, Monster, Tazbot, & Killerhurtz(twice))
Megabot Winner - Boy Of Smashy (defeating GoldDigger, Ankle Biter, Deadblow, & Knee Breaker (twice))
Kilobot Winner - Ziggo (defeating Dr. Inferno / Hot Air (multibot), Public executioner(twice), Toe Crusher, & Defiant)
Las Vegas; November 1999
Heavyweight Winner - Vlad A Impaler (defeating Put to death-O-Amp, Biohazard, Rhinoceros & Voltarc)
Superheavyweight Winner - Minion (defeating S.L.The.M., Globe Peace & Ricon)
San Francisco; June 2000 (Season 1.0)
Superheavyweight Winner - Minion (defeating GrayMatter, Grendal, Rammstein & DooAll)
Heavyweight Winner - Vlad A Impaler (defeating GoldDigger, Tazbot, Overkill, Punjar & Voltarc)
Middleweight Winner - Hazard (defeating Peg, Turtle Roadkill, Space Operations Inflict & Deadblow)
Lightweight Winner - Backlash (defeating One time use Hero, A Crusher, Endotherm, Das Bot & Alpha Raptor)
Las Vegas; November 2000 (Season 2.0)
Superheavyweight Winner - Diesector (defeating Hamunaptra, Globe Peace, Rammstein, Military machine & Atomic Wedgie)
Heavyweight Winner - Biohazard (defeating Wonder of Engineering (M.O.E.), Suicidal Tendencies, Nightmare, Fury & Vlad a Impaler)
Middleweight Winner - Spaz (defeating Tobor Rabies, Blue Streak, Buddy Lee Don't Play In The Street, Badness Attitude & El Diablo)
Lightweight Winner - Ziggo (defeating Discarded Metal, Discarded Daddy LW55, Afterthought Two.Zero, Beta Raptor & Backlash)
Treasure Island; May 2001 (Season 3.0)
Superheavyweight Winner - Vladiator (defeating Juggerbot, Hammertime, Revision Z, Techno Destructo, Diesector & Minion)
Heavyweight Winner - Boy Of Whyachi (defeating Shaka, Crab Meat, Destroy-O-Amp, Nightmare, MechaVore, Hexadecimator & Biohazard)
Middleweight Winner - Hazard (defeating Fusion, Zion, F5, T-Wrex & Little Drummer Son)
Lightweight Winner - Dr Inferno Jr (defeating Blood Dragon, Toe Crusher, Bad Habit, Herr Gepoünden, Sallad & Gamma Raptor)
Treasure Island; November 2001 (Season 4.0)
Superheavyweight Winner - Toro (defeating Maximus, A Judge, Vladiator, Little Blue Engine & Up to date Cruelty)
Heavyweight Winner - Biohazard (defeating Stealth Terminator, Jabberwock, Nightmare, Tazbot & Overkill)
Middleweight Winner - Hazard (defeating Timmy, SABotage, El Diablo, Dense Metal Noise & Complete Control)
Lightweight Winner - Ziggo (defeating Snowflake, Serial Pack Killer, Wedge of End of A world, Demise By Monkeys, & The Large B)
Treasure Island; May 2002 (Season 5.0)
Superheavyweight Winner - Diesector (defeating Final Destiny, Dreadnaught, HammerTime, Up to date Cruelty & Vladiator)
Heavyweight Winner - Biohazard (defeating Center Punch, Greenspan, MechaVore, Aces & Eights, & Voltronic)
Middleweight Winner - T-Minus (defeating TriDent, Double Professional, Huggy Bear, Hazard & S.O.B.)
Lightweight Winner - Dr Inferno Jr (defeating Afterburner, Tentoumushi 8.Cipher, Demise By Monkeys, Gamma Raptor & Wedge of End of the world)
Watch besides Robot Wars, Robotica, Survival Research Laboratories
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